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| Solve the #GamerGate puzzle Source: atom.smasher.org |
What is #GamerGate?
Is the statement that “actually, it’s about ethics in game journalism”
true? Is it a misogynistic attempt to
rid the gaming industry of female writers and developers? Is it about a heretofore mainly ignored
subculture of introverted middle-class white males casting themselves into the
spotlight? Or is it the 2014 version of
#RevengePorn?
#GamerGate
purports itself to be a crusade for establishing journalism ethics in game
reviews. The movement was born out of a
blog post by an ex-boyfriend (Eron Gjoni) of a female game developer (Zoe
Quinn) in which Gjoni accused Quinn of cheating on him with various industry
people including journalists to advance her career. Some in the gaming community rallied around
this perceived injustice and started a ruthless online campaign to ‘pay back’ Quinn
for her alleged indiscretions. After hacking
Quinn’s social media accounts and doxxing her (posting her personal information
online), this group of vigilante gamers decided to astroturf their efforts into
a battle cry for ethics in gaming journalism.
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| Source: www.spj.org/ethicscode.asp |
While #GamerGate wasn’t conceived from a real interest in ethics reform of gamer journalism, it doesn’t mean that no reform is necessary. Bloggers may consider themselves to be journalists whether they are self-publishing on WordPress or are part of a more mainstream publication but do they follow the basic tenets of the journalism code of ethics?
In the “Act Independently” section of the code of ethics published by the Society of Professional Journalists (SPJ), it outlines how journalists need to avoid conflicts of interest including advertorials (advertisements that are disguised as editorial) and providing favorable treatment to advertisers.
In the “Act Independently” section of the code of ethics published by the Society of Professional Journalists (SPJ), it outlines how journalists need to avoid conflicts of interest including advertorials (advertisements that are disguised as editorial) and providing favorable treatment to advertisers.
Many of these
game review sites rely heavily on advertising from the major game
corporations. And as is standard
industry practice, many reviewers are given games for free to review. Does this lead to an insurmountable conflict
of interest? A writer for The Guardian
explains that “in a well-run media organisation, advertising and editorial are
separated, everyone understands the boundaries.” At Time magazine, we referred to this as the
separation of church and state. When the
lines between edit and advertising get blurred, ethical boundaries tend to be
crossed.
Similarly, blogs and vlogs by Social Justice Warriors (SJWs) such
as Quinn and Anita Sarkeesian have come under fire for pushing a political
agenda for personal gain. While both have garnered fame and, most likely, profit
from being the feminist voice on this issue, does that render their beliefs
unjust? In the “Seek Truth and Report It”
section of the SPJ code of ethics, journalists are encouraged to:
- Be vigilant and courageous about holding those with power accountable. Give voice to the voiceless.
- Recognize a special obligation to serve as watchdogs over public affairs and government.
What is not
ethical is the doxxing of Quinn and other females in the gaming industry. The gamers demand ethics and transparency yet,
they themselves hide behind fake profiles.
They release personal information about the SJWs not to further a
conversation but to stifle it. Just like with Jackie, the UVA student profiled by Rolling Stone magazine, the doxxing is
done to intimidate anyone with an opposing viewpoint. Even though there are differences between Jackie & Quinn - Jackie is a private citizen alleged to be the victim of a
violent sexual crime while Quinn is a public figure discussing her personal
involvement with #GamerGate - the reasons for doxxing are the same: to silence
an opposing viewpoint through threats and intimidation. These gamers
misappropriate Mill’s Utilitarian
Theory which states that “in the
utilitarian view, it may be considered ethical to harm one person for the
benefit of the group”. (Patterson and Wilkins,
p. 10)
If those who did the
doxxing truly believed that their actions are ethical, they wouldn’t hide behind
fake profiles and the comfort of anonymity that the internet provides. They also wouldn’t astroturf their movement
to look like a grass-roots uprising of ethics reform when it was a coordinated
effort to regain control of their previously insular community and stifle all
other voices. Those behind the
#GamerGate movement want to hold others to a higher standard than they hold
themselves to. This double standard contradicts
journalism ethics. Bloggers also used
fake profiles to spy on and infiltrate the #GamerGate community. While this seems very unethical, it is not
against the SPJ code of ethics as it enabled the bloggers to uncover vital
information that would otherwise not be made known.
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| Devin Faraci compares #GamerGate members to KKK Source: MundaneMatt |
Gamasutra
is the free online version of Game Developer Magazine which relies on
advertising to support itself. Intel pulled its ads from Gamasutra after being deluged with complaints from the #GamerGate community. This caught the attention of the mainstream
press and brought Intel some unwanted coverage.
Intel later released a statement to correct any misconception that it supports misogyny. If
Intel had applied Rawl’s Veil
of Ignorance,
which asks decision-makers to examine the situation objectively from all points of view, they could have avoided the
unflattering publicity. It would seem that Intel reacted too quickly
to customer complaints without giving due diligence to the issue at large.
What is #GamerGate? While that is still hotly debated, what we
can all hopefully agree on, is that #GamerGate has brought us a much needed
conversation about ethics in this new media age.














